Architektura videoigrovych mirov. Uroven′ projden!
Publishing country: Russia
Language: Russian
Author: Vazhenich M., Kozlov A.V., Povolockij V.A.
Publisher: AST
Publishing city: Moskva
ISBN: 978-5-17-157166-5
Publishing year: 2023
Number of pages: 384
Binding: Hardback edition
Pochemu videoigrovye miry uvlekayut na dolgie chasy? Kakie elementy dizajna mogut rasskazat′ ob ustrojstve mira bol′she, chem syuzhet igry? CHto obshhego u Cyberpunk 2077 i Dragon Age II? V knige «Architektura videoigrovych mirov» avtory izuchayut eti voprosy skvoz′ prizmu architektury: kak ona vliyaet na razrabotku igr, pochemu v odnich mirach nam chochetsya zaderzhat′sya podol′she, a drugie poskoree pokinut′. Pervoe, chto mozhno uvidet′, zapuskaya igru, – okruzhayushhee prostranstvo. CHtoby vystroit′ ego pravil′no, nuzhno obladat′ nablyudatel′nost′yu, ponimaniem chelovecheskogo byta i shirokim krugozorom, ved′ to, chto dostavlyaet cheloveku udobstvo i komfort v real′noj zhizni, mozhet ne srabotat′ v virtual′nom prostranstve. No dazhe v etom sluchae razrabotchiki vsegda nachodyat sposob udivit′ igroka. Architektor Mariya Vazhenich v soavtorstve s razrabotchikom Artemiem Kozlovym i issledovatelem Ieronimom K. pomogut ponyat′, pochemu architektura nastol′ko vazhna dlya videoigr. Kniga budet interesna tem, kto chochet uznat′ o videoigrach bol′she, i tem, kto ishhet novye instrumenty i priyomy, sozdavaya svoi igry. V kachestve dopolnitel′nogo materiala k knige prilagaetsya cifrovoj al′bom so skrinshotami igr, kotoryj mozhno posmotret′ pri pomoshhi QR-kodov, raspolozhennych v nachale kazhdoj glavy.
Category: Architecture
Publishing country: Russia
Language: Russian
Themes by country: Russia
Author: Vazhenich M., Kozlov A.V., Povolockij V.A.
Publisher: AST
Publishing city: Moskva
ISBN: 978-5-17-157166-5
Publishing year: 2023
Number of pages: 384
Binding: Hardback edition
Weight: 490гр.
Stage: PUBLISHED
Format: Printed book
Delivery time: 4-6 weeks
Pochemu videoigrovye miry uvlekayut na dolgie chasy? Kakie elementy dizajna mogut rasskazat′ ob ustrojstve mira bol′she, chem syuzhet igry? CHto obshhego u Cyberpunk 2077 i Dragon Age II? V knige «Architektura videoigrovych mirov» avtory izuchayut eti voprosy skvoz′ prizmu architektury: kak ona vliyaet na razrabotku igr, pochemu v odnich mirach nam chochetsya zaderzhat′sya podol′she, a drugie poskoree pokinut′. Pervoe, chto mozhno uvidet′, zapuskaya igru, – okruzhayushhee prostranstvo. CHtoby vystroit′ ego pravil′no, nuzhno obladat′ nablyudatel′nost′yu, ponimaniem chelovecheskogo byta i shirokim krugozorom, ved′ to, chto dostavlyaet cheloveku udobstvo i komfort v real′noj zhizni, mozhet ne srabotat′ v virtual′nom prostranstve. No dazhe v etom sluchae razrabotchiki vsegda nachodyat sposob udivit′ igroka. Architektor Mariya Vazhenich v soavtorstve s razrabotchikom Artemiem Kozlovym i issledovatelem Ieronimom K. pomogut ponyat′, pochemu architektura nastol′ko vazhna dlya videoigr. Kniga budet interesna tem, kto chochet uznat′ o videoigrach bol′she, i tem, kto ishhet novye instrumenty i priyomy, sozdavaya svoi igry. V kachestve dopolnitel′nogo materiala k knige prilagaetsya cifrovoj al′bom so skrinshotami igr, kotoryj mozhno posmotret′ pri pomoshhi QR-kodov, raspolozhennych v nachale kazhdoj glavy.
42,00 €0,00 €
This series
Series: Videoigry: glubokoe pogruzhenie
Category: Non-Fiction
Author: Vasilenko I.A.
Publisher: AST
Publishing country: Russia
ISBN: 978-5-17-150207-2
Publishing year: 2022
Delivery time: 4-6 weeks
41,00 €
Series: Videoigry: glubokoe pogruzhenie
Category: Architecture
Author: Vazhenich M., Kozlov A.V., Povolockij V.A.
Publisher: AST
Publishing country: Russia
ISBN: 978-5-17-157166-5
Publishing year: 2023
Delivery time: 4-6 weeks