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Industriya videoigr. Evolyuciya mirov i technologij

  • Publishing country: Russia
    Language: Russian
    Author: Vasilenko I.A.
    Publisher: AST
    Publishing city: Moskva
    ISBN: 978-5-17-150207-2
    Publishing year: 2022
    Number of pages: 288
    Binding: Hardback edition

  • CHto takoe videoigry? My vse znaem, kak oni vyglyadyat sejchas, no kto pomnit, chto predshestvovalo vsemu s samogo nachala? Dejstvitel′no li oni lish′ razvlechenie ili eto chto-to bolee ser′eznoe? Put′ etoj industrii byl trudnym i dolgim, a spory vokrug nee ne utichayut i po sej den′. Tak chto zhe na samom dele predstavlyayut iz sebya komp′yuternye igry i ich sozdateli? Dlya togo, chtoby eto ponyat′, sleduet prosledit′ ves′ put′ ot nachala i do nyneshnich dnej. Iz knigi Industriya videoigr. Evolyuciya mirov i technologij vy uznaete: - Kak i zachem poyavilsya DOOM; - Pochemu BioShock ne dlya Gollivuda, a nechto bol′shee; - CHto prevratilo Kodzimu v geniya; - Pochemu Mass effect stala kul′tovoj igroj. I mnogoe drugoe! Dobro pozhalovat′ v novuyu real′nost′. Vse, chto stoit znat′ ob etoj industrii, napisano zdes′.


Series: Videoigry: glubokoe pogruzhenie
Category: Non-Fiction
Publishing country: Russia
Language: Russian
Themes by country: Russia
Author: Vasilenko I.A.
Publisher: AST
Publishing city: Moskva
ISBN: 978-5-17-150207-2
Publishing year: 2022
Number of pages: 288
Binding: Hardback edition
Weight: 368гр.
Stage: PUBLISHED
Format: Printed book
Delivery time: 4-6 weeks
Summary

CHto takoe videoigry? My vse znaem, kak oni vyglyadyat sejchas, no kto pomnit, chto predshestvovalo vsemu s samogo nachala? Dejstvitel′no li oni lish′ razvlechenie ili eto chto-to bolee ser′eznoe? Put′ etoj industrii byl trudnym i dolgim, a spory vokrug nee ne utichayut i po sej den′. Tak chto zhe na samom dele predstavlyayut iz sebya komp′yuternye igry i ich sozdateli? Dlya togo, chtoby eto ponyat′, sleduet prosledit′ ves′ put′ ot nachala i do nyneshnich dnej. Iz knigi Industriya videoigr. Evolyuciya mirov i technologij vy uznaete: - Kak i zachem poyavilsya DOOM; - Pochemu BioShock ne dlya Gollivuda, a nechto bol′shee; - CHto prevratilo Kodzimu v geniya; - Pochemu Mass effect stala kul′tovoj igroj. I mnogoe drugoe! Dobro pozhalovat′ v novuyu real′nost′. Vse, chto stoit znat′ ob etoj industrii, napisano zdes′.



41,00 €



This series

Series: Videoigry: glubokoe pogruzhenie
Category: Non-Fiction
Author: Vasilenko I.A.
Publisher: AST
Publishing country: Russia
ISBN: 978-5-17-150207-2
Publishing year: 2022
Delivery time: 4-6 weeks

Industriya videoigr. Evolyuciya mirov i technologij

41,00 €

Series: Videoigry: glubokoe pogruzhenie
Category: Architecture
Author: Vazhenich M., Kozlov A.V., Povolockij V.A.
Publisher: AST
Publishing country: Russia
ISBN: 978-5-17-157166-5
Publishing year: 2023
Delivery time: 4-6 weeks

Architektura videoigrovych mirov. Uroven′ projden!

42,00 €